Cammy SF6 combo. Spin Knuckle is a rarer combo ender, primarily because it doesn't knock down at all. However, where it shines is leaving Cammy fairly plu…
2MP/2MK > 214LP / 5HP > 214LP/MP
Spin Knuckle is a rarer combo ender, primarily because it doesn't knock down at all. However, where it shines is leaving Cammy fairly plus on hit, allowing for Cammy to sneak in some tricky pressure resets if it's not blocked by going for light normals after it hits. Uniquely, Spin Knuckle can also serve as a combo starter when the MP, HP, and OD versions are used to skip past projectiles and land a counter-hit. Spin Knuckle is also useful at the end of Drive Rush combo extensions as an alternative to canceling into Lv. 3 Super Art from 623[HK]; it does less damage than the 623[HK] cancel, but more than the 236HK cancel does, and the animation's windup time makes it a bit more forgiving to get the input.