Ekko 2XKO combo: 827 damage, hard, by Katsugami. Here’s a combo with Ekko usable mid-screen. Be careful: if you’re too close to the corner, the opponent w…
M>H>S2>S2>S1+L>2H>S1>2S2>2[H]>9[H]>~S1>~S2>H>2T>[H]>S2>S1+S2
Here’s a combo with Ekko usable mid-screen. Be careful: if you’re too close to the corner, the opponent won’t land on Ekko’s projectile and you won’t have enough time to charge the launcher. Charging 2H extends air stun and makes the follow-up easier. After [H], add a slight delay so the opponent passes behind you, then throw the projectile → S2 to pop them up. Follow with H to catch them and land 2T (tight timing). Any assist works—you just need to adapt. Damage varies depending on the character and whether you do S1+S2, S1+L/M/H, or S2+L/M/H. Example Vi: [H] > S2 > S1+S2 or S2+L/M/H. Example Darius: [H] > wait > 4D > 2S2 > S1+S2.