Chun-Li SF6 combo: medium. Any ender that can incorporate a jump and still have > -5 frame advantage: Any combo ending in her launchers is a solid safe ju…
1. Launcher (236236K / 214P~HK) > sjc.2MK delay 2MK > j.HP~HP / 2. [2]8KK > 236LK/MK / 3. 4HP/2HP > 236HK
Any ender that can incorporate a jump and still have > -5 frame advantage: Any combo ending in her launchers is a solid safe jump opportunity for Chun-Li, so you can force the opponent to eat a jump-in normal on wakeup AND land in time to block any invincible reversals. Excellent for applying pressuring when opponent is in Burnout, but watch out for wakeup DI and command grabs. The safe jumps after juggled 236MK/236LK are not auto-timed, due to the reduction in start-up for these specials in season 3.