Dhalsim SF6 combo: easy. Dhalsim's bread and butter knockdowns off of light starters. When unsure if the opponent is standing or not it is safest to perfo…
5LP/2LP/1LK > 2LP > 236MPHP / 5LP/2LP/1LK > 2LP > 63214HK / 5LP/2LP/1LK > 2LP > DR~5LP > 4MP > 63214HK
Dhalsim's bread and butter knockdowns off of light starters. When unsure if the opponent is standing or not it is safest to perform 2LP > 236MPHP or 2LP > DR~5LP. Only perform 2LP > 63214HK when close and sure the opponent is standing. 236MPHP will leave Dhalsim +49 on knockdown, which is enough time to put a yoga arch or yoga fire into play and recover with +4 or +2 frames to spare, respectively. 63214HK gives Dhalsim one of his most important knockdowns, leaving him +42 and far away from the opponent. Ground teleport will leave Dhalsim +3 and air teleport will allow him to strike a standing opponent with a meaty j.LP. If done in the corner Dhalsim can follow up with 2LK or 1HK to reset or sweep the opponent respectively.