E. Honda SF6 combo: easy. Standard confirms off crouching light normals. Sumo Slam ([2]8K) gives best damage and good oki, leaving Honda right next to the…
2LK/2LP > 2LP > 214LP / 2LK/2LP > 2LP > [4]6MP / 2LK/2LP > 2LP > [2]8HK / 2LK/2LP > 2LP > 22P (Hard)
Standard confirms off crouching light normals. Sumo Slam ([2]8K) gives best damage and good oki, leaving Honda right next to the opponent as they wake up. However, 2LP into buttslam will whiff against crouching opponents and requires a down charge, meaning you must identify if the opponent is crouching or standing before going into Sumo Slam. Confirming into MP Headbutt gives solid damage and causes a knockdown. Honda can Drive Rush to get oki midscreen after Headbutt, or just gets it for free in the corner. MP Headbutt is the sweet spot for consistent confirms; HP Headbutt has too much startup and LP Headbutt travels slow enough that it can drop at the outer end of 2LP range. Confirming into Neko Damashi (22P) leaves the opponent standing for a strike/throw mixup between Oicho Throw and another strike like 5LP, but is a difficult input. This is important as we can get continued pressure on the opponent without needing to spend resources (ie. Drive Rush) even if they're crouching. It is also safe on block at -3. Importantly, when Honda has install, the clap itself can be confirmed on hit and then cancelled into M or OD Hundred Hand Slap for an extended combo. Confirming into LP Hands is the easiest option, but the last resort. It does not require charge and leaves the opponent standing with Honda at slight frame advantage, but they will usually be pushed outside of Oicho Throw range, meaning there is no real mix-up after it lands. It is however extremely easy to confirm LP Hands into Level 3 if necessary.